My BFA Thesis was focused around toxic gaming and the impact it has on gaming communities.
I read a lot of papers, interviewed several dozen gamers then came up with a list of three main toxicities which ended up being my three main levels for an arcade game I coded. I then built a small arcade system to house the installation.
P.E.S.T. (Players Experience Simulated Toxicity) is a game installation that gets players to think about their behavior and about their perception by a teammate in online games. Gamers are often immersed so deeply in a task that they forget a real human is on the other end of the line.
The last thing I did was analyze players' decisions and reactions to inform changes to my game that amplified results of frustration and anger towards the NPC teammate. The result was a simulated mirror of what someone could feel when playing against a version of yourself.
Do you have a MAC and want to play the game for yourself? (25mb download)